Effects are as follows:
1 "Buster Blader" + 1 Dragon Beast monster
Must be Fusion Summoned and cannot be Special Summoned by other means. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon Beast monster your opponent controls or is in their Graveyard. Change all Dragon Beast monsters your opponent controls to Defense Position, as well as Dragon Beast monsters your opponent possesses cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
===> a very strong card of the Buster Blader deck and is often played x2-3, because this card is in the Crimson Kingdom box as well as the Buster Blader deck is also almost on sale at 50% right now, so if you When you open this card, you can build Buster Blader and try it out.
Effects are as follows:
2 "D/D" monsters
If "D/D" is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by your opponent's card effect: You can target 1 "Dark Contract" in your Graveyard; Add it to your hand.
===> is a monster that is mainly played x1, as well as it and the pure D/D core are in the Truth Universe box, so opening it in the Selection Box is a bit unlucky. Anyway, this is a pure D/D combo opening monster because it's easy to summon and has the ability to draw more monsters.
Effects are as follows:
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face up on the field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can remove 1 monster from your opponent's field or Graveyard, if both destroyed monsters were FIRE-Type. If this card is destroyed by a card effect: You can add 1 non-FIRE Wyrm monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
====> due to its ability to destroy itself, as well as its hand and/or field, it is difficult to brick. Thanks to its ability to banish without targeting and destroy FIRE monsters to jump on itself, this will be a The card is very suitable for Fire King decks to start combos by exploding monsters if there is no other card to support.
Effects are as follows:
Cannot be Normal Summoned / Set. Must first be Special Summoned (from your hand) by removing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
● Target 1 monster on the field; remove it. This card cannot attack while this effect is activated.
● If this attack card destroys your opponent's monster by battle: It can make a second consecutive attack.
● Target 1 monster on the field; remove it. This card cannot attack while this effect is activated.
● If this attack card destroys your opponent's monster by battle: It can make a second consecutive attack.
===> has many strengths such as: only banish 1 LIGHT and DARK, and can choose appropriate effects depending on the match, jump onto the field not once per turn. However, its weakness still comes from chaos, which is that there is not always DARK and LIGHT to jump, as well as the effect is too slow and must be activated rather than immediately activating on the field and chaining the Thunder Dragon monster to avoid being caught. Negating by counter traps like Levianeer or taking Face-down from BoM or Floodgate will result in a kill. But because Envoy is not limited by 3, Envoy can create a different playstyle than Levianeer's.
Effects are as follows:
During damage calculation, if your Wizard monster battles your opponent's monster (Quick Effect): You can reveal any number of Spell cards with different names in your hand and if you do that, the monster Your battle beast will gain 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick effect): You can send 1 Spell to the Graveyard; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
====> often used x2 and in the Witch's Sorcery box, it usually takes x2 Madame Verre and x3 Schmietta, so getting Madame Verre is quite... Bad, even though you will build a Witchcrafter F2P deck, you still try to get 1 Schmietta from box to support post milling.
Effects are as follows:
You can Special Summon this card (from your hand) by sending 1 card to the Graveyard. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles your opponent's monster (Quick Effect): You can send this card from your hand or face-up on the field to the Graveyard; monsters you control gain 2000 ATK / DEF in that damage calculation alone.
===> a new support for Dark Magician helps search Dark Magician from deck to hand and allows Dark Magician to increase ATK/DEF. This new support will make it easier for Dark Magician to OTK if he is at a disadvantage and Dark Magician's bricking is still there (at least a little less bricking than Blue-Eyes).
Effects are as follows:
Cannot be Special Summoned from the Deck. You can discard this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use the "Rescue Rabbit" effect once per turn.
===> often seen with Gladiator Beast and Evilswarm and played x3, even Gorgonic. Rescue Rabbit has the ability to gain 2 Level 4 or lower monsters very quickly, so you can use those 2 Normal monsters to Xyz, Fusion,... with just 1 card.




