Should I X3 Box Fantastic Arc?

UR cards

The order numbers will be from left to right in the top row then will be from left to right in the bottom row
1> Scarm
[1] if you control a monster other than Burning Abyss => destroy this card
[2] when you do not control magic/traps => you can special summon this card from your hand
[3] when this card is in the grave because it was sent down this turn => you can add 1 level 3 Fiend DARK monster (except this card)
===> Usually, burning abyss only uses Cir and Graff as mercenaries, so you don't need this one. However, if you play purely Burning Abyss, you must x3 this card because this is a very strong searcher, not only that, it also has a Level 3 body to summon Xyz and has the ability to special summon (the last 2 sentences seem like the player Burning Abyss for a long time will feel a bit redundant. )
2> Odd-Eyes Arc Pendulum Dragon only has 1 unique effect of Pendulum: when an Odd-Eyes card is destroyed (regardless of trap magic or monsters), you can summon 1 odd-eyes from deck, hand or grave. At the same time, this is a scale 8 monster, in the future it will probably take the position of Odd-Eyes Unicorn or will be divided into rich and poor classes :)
3> Master Pendulum , Draco Slayer
A scale 3 card (slightly blunt). This card has only one possibility: if this card is in your Pendulum Zone, only once => choose 1 card in the Pendulum Zone and then destroy it.
===> This card only destroys 1 card in the Pendulum Zone, so it is rarely used (if the pendulum deck is not meta) and can only be destroyed once when it is in the Pendulum Zone, not once per turn, so few people will bring the card. mix this with other decks.
4> Baxia
1 Tuner + 1 or more Wyrm monsters
[1] When this card is Synchro Summoned, you can choose cards on the field, up to all Wyrm-based monsters to use as Synchro materials for this card.
[2] Once per turn you can target 1 any card you control and a Level 4 or lower monster in the Graveyard (does not have to be a Wyrm), destroy the card on the field, and if you do So, special summon the grave leaf
===> In my opinion, Baxia is strong when played purely because there is currently no strong Wyrm deck to mix it with. This card's ability to summon from the grave is very useful with decks like Magnet, Gouki, etc. .. But because the summoning conditions require mixing Wyrm, this card will be difficult to use as a mercenary (but Magnet can still mix Oasis Of Dragon Souls but will increase the brick rate).
5> Dante
[1] Once per turn you can discard 1 Xyz material, choose a number from 1 to 3, and discard a card on the top of the deck to the grave equal to the number you choose (this is a cost so the opponent cannot prevent it). Until the end of this turn, Dante gains 500 ATK for each card thrown.
[2] If this card attacks, when the Battle Phase ends, switch this card to defense.
[3] When this card is sent to the grave, you can select 1 Burning Abyss from the grave and add it to your hand.
===> Unlike Baxia, Dante is a mercenary lord, decks that need to mill graves all have his presence (because the effect of throwing cards to the grave is a cost). Dante has the ability to protect your life points by finishing defense and Dante has the ability to play pure Burning Abyss which is also very good and the summoning conditions are easy (2 Level 3 monsters). This will be an indispensable card for Phantom Knight and Burning Abyss.
6> Spiral Flame Strike
Activate 1 of the following effects (yes, not required once per turn)
[1] when you control an Odd-Eyes card. Target 1 card on the field and destroy it
[2] Add to hand, 1 Level 7 Odd-Eyes monster from your Deck, or 1 Level 7 Odd-Eyes Pendulum monster from your Extra Deck.
===> a card that provides both the ability to search and the ability to clear the field. X3 is of course specialized :D
7> Infestation Pandemic
All LSWARM monsters you CONTROL are unaffected by magic/traps this turn.
===> I don't see anyone on KoG playing this card, it has too many weaknesses and can't become a staple, but if you want to play it, you should just x1-2.
8> Compulsory Escape Device
Each player chooses 1 monster they control, adding it to the deck
===> imagine the opponent spent all their resources to summon the boss and was pushed back =)). X3 if you need to staple and play a deck that summons monsters quickly like Fur Hire or Six Samurai.
9> Destruction Sword Memories
[1] Throw 1 Destruction Sword card to the grave, special summon 1 Buster Blader monster from your deck
[2] You can remove from play this card from the Graveyard to fusion summon 1 Buster Blader, The Dragon Destroyer Swordman from the Extra Deck by removing from play the fusion material from the Graveyard.
===> This card should be from 2 to 3 because Buster Blader can currently be played purely and mixed with other decks. Although this is a trap card, it has both the ability to search and the ability to integrate by eliminating. from playing cards from the grave, so this will be one of the cards that brings Buster Blader to the meta



SR cards

1> Jiaotu
You can only use Jiao's effect per turn, and only once that turn
[1] When this card is destroyed by battle or effect AND SENT TO THE GRAVE, you can Summon 1 other Yangzing monster from your deck in attack position, except this card.
[2] if you control no other monsters, you can throw 2 Yangzing cards from your hand to the grave, summon 1 Yangzing monster with 0 ATK and 1 Yangzing monster with 0 DEF from your deck. But remove both from play at the end of the turn.
===> Playing this card in the Yangzing deck should be played 3, although in theory it is +0 and if blocked it will be -2 but if you go first or the opponent cannot stop, this effect is very strong because it gives Allows you to search 2 monsters straight from the deck onto the field to combo. In addition, the card you send to the grave thanks to this card's effect can still be revived to continue the combo (for example, Monster Reborn).
2> Mythic Water Dragon
Once per turn, if you control a Ground-type monster, you can special summon this card from your hand
===> This card in the movie goes with Mythic Tree Dragon and is mainly used as a Staple for other decks, however bringing it to another ground-type deck is very easy to brick because it is a Level 8 monster and not a type The land is also easily milled to the grave by stone decks like Amano Stun or Block Dragon.
3> Mythic Tree Dragon
Once per turn, you can select 1 water dragon monster on the field, this card's Level is equal to the Level of the card you selected.
===> This leaf is stronger than leaf 2> above.
4> Cir
[1] If you control a monster other than Burning Abyss, this card is destroyed
[2] If you have no spells/traps you can special summon this card from your hand
[3] If this card is sent to the Graveyard, you can target 1 Burning Abyss in the Graveyard except this card, special summon to the field.
===> 1 of 2 mercenary lords of Burning Abyss, with effect [3] of this card, even if the effect is blocked before (anyone who mixes phantom knight with burning abyss or each combo of Cir and Graff or understands rule will know), this effect is still activated when this card is sent to the grave (sometimes you will reveal effects or cards thanks to this effect [3] when the opponent does not read the card text
5> Dinoster Power, The Mighty Dracoslayer
Requires 1 Dracoslayer Pendulum monster and 1 Pendulum monster to fuse it. I thought summoning would be difficult, but:
[1] You can special summon this card from the Extra Deck by sacrificing materials as above
[2] Pendulum monsters in the Monster Zone and Pendulum Zone are not destroyed by battle or effects
[3] Once per turn, you can summon 1 Dracoslayer monster from your Graveyard or hand, but that monster cannot be used as fusion material.
===> This is a staple card that allows dracoslayer to hire other decks. This card has tremendous protection and regeneration ability. But the crazy thing I feel here is DEF 2950 ;-;. So the Blue-Eyes sandbag can still punch this card to death and then flip the raigeki break to destroy the monster as usual. But anyway, this is a strong card if protected.
6> Buster Dragon
1 Tuner + 1 or more non-Tuner monsters
[1] All monsters your opponent controls become dragon-type
[2] Once per turn, if you do not control a Buster Blader, you can target 1 Buster Blader in your grave, special summoning it to the field.
[3] once per turn: you can select 1 Buster Blader on the field and equip it with 1 Destruction Sword in the grave (this is a quick effect).
===> This is an 8-star monster so use 1 Buster Blader and 1 1-star Tuner monster to be able to summon it. This is a DNA Surgery that can punch people and has the ability to revive Buster Blader as well as allow Buster Blader can be strong when playing on your own archetype in Duel Links.
7> Virgil
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 Virgil
[1] Once per turn, you can discard 1 Burning Abyss from your hand to your grave, target 1 card on the field or your opponent's grave, and return it to your deck.
[2] If this card on the field is destroyed by battle or effect, you can draw 1 card. You can only use this Virgil's Effect once per turn
===> Virgil has the ability to push 1 card back to the hand every turn, which is very annoying. If you defend well, Virgil can push all the opponent's main monsters back and push annoying cards like kiteroids.
8> Evilswarm Nightmare
2 DARK Level 4 monsters
When your opponent special summons a monster (except Damage Step), you can discard 1 Xyz Material from this card, set the monster you just special summoned in face down defense position.
===> Hey BoM fake, why are you here? When this card is released, it is likely that fewer people will put Roach in the Extra Deck or put both because the special summon is very strong in duel links.
9> Odd-Eyes Fusion
Fusion Summon 1 Fusion Dragon monster from the Extra Deck using monsters on the field or hand as material. If your opponent controls 2 or more monsters, you can use up to 2 monsters. Odd-Eyes from Extra Deck as material
===> Whether Odd-Eyes will make it to the meta is hard to predict. Currently, there are no fusion dragon monsters that use Odd-Eyes as a strong material. I just hope that in the future I will go to Vortex to pull it back.
10> Pendulum Call
Throw 1 card from hand to Graveyard, add 2 Pendulum "Magician" monsters with different names from the deck to the hand, after the effect resolves, "Magician" monsters in the Pendulum Zone cannot be destroyed by effects. You can only activate 1 "Pendulum Call" per turn. If you previously activated the Pendulum "Magician" monster's effect, you cannot activate this card.
===> The "Magician" effect on Pendulum Zone is not destroyed and search 2 is very strong, but anyone who has played OCG and TCG will know how powerful this effect is because the Pendulum "Magician" monster mainly destroys it or destroys it. it and 1 other card to activate the effect. But in duel links, there are still not many cards with similar effects, so this can be considered a new step for Pendulum to no longer be bricked and be able to move up to the meta.
11> Yangzing Creation
Once per turn, if a monster you control is destroyed by battle or card effect, you can special summon 1 Yangzing from your deck.
However, you will not be able to special summon, except Synchro summon.
===> Although it is a trap and easy to be bombarded, in return this is a permanent trap, so as long as this card is on the field, you will continuously get +1 thanks to Baxia's effect (destroy 1 monster to summon 1 monster). , then this card summons 1 more monster, exchanging 1 for 2). If you play Yangzing, you should play x3. Anyway, this effect when your monster is destroyed is not necessarily Yangzing, so you can mix Yangzing with another deck in the near future :3.

1> Aratama

[1] cannot be special summoned
[2] at the end of the turn when this card is Normal Summoned or turned face up, return it to the hand
[3] When this card is Normal Summoned or turned face up, you add 1 Spirit monster from your deck to your hand, except Aratama
===> This card is a searcher so it is x3, and it also has an R quality that only needs to be opened once in the box. However, the release of this card can make the Spirit deck playable and increase its effectiveness. stable.
2> Evilswarm Thunderbird
On both players' turns, when a card or effect activates, you can remove this card from play. During the next Standby Phase, return this card to the field, and if you do, gain 300 ATK.
===> I used to play Evilswarm in both duel links and OCG TCG, I know I shouldn't criticize this card but really in a place where winning is as fast as duel links, bricking with this card is quite serious. I know it has the ability to dodge targets, but avoiding that target leaves you with an empty field and the opponent opens the door for OTK. In TCG OCG, I only played these 2 cards and still bricked them. As for duel links, Castor and KeryKeion are probably spamming @@.
3> Suanni
[1] When this card you control is destroyed by battle or effect and sent to the Graveyard, you can special summon 1 Yangzing from your Deck, except this card. You can only use this Suanni effect once per turn
[2] Once per turn during your opponent's Main Phase or Battle Phase, you can: immediately, Synchro Summon a Synchro monster using only Yangzing monsters you control as material (this is a Quick Effect)
[3] Synchro monsters using this card as Synchro material gain 500 ATK and DEF.
===> This one is definitely X3, if you can't use Synchro then use Xyz, especially when Number 70 or 39 are very strong right now, 1k9 body is stronger than Ax Raider 🐧🐧🐧, but most importantly This one is Formula Synchron Pro Vjp version because it can synchro in the battle phase so that when your Yangzing monster is targeted, it can still jump out to a new monster to continue trading. In addition, just using this monster as a Synchro material will give any Synchro monster 500 free ATK and DEF, too many good effects for one monster, the rarity is R so the price is extremely affordable, so X3 is normal (F2P)
4> Chiwen
[1] When this card is destroyed by battle or effect and sent to the Graveyard, you can special summon 1 Yangzing monster from your deck. Except for this one.
[2] When your Yangzing monster is destroyed and this card is in the grave, you can special summon this card from the grave, but remove this card from play when you leave the field.
You can only use 1 of Chiwen's effects per turn, and only once that turn.
==> This is a Tuner card, this card has the effect of [2] jumping from the grave giving you an extra piece of meat in the field or for combos, the fact that this card is a 1 star card and jumps up will cause Yangzing can be mixed with more synchro monsters.
5> Nikitama
[1] cannot be special summoned
[2] at the end of the turn when this card is Normal Summoned or face up, return it to the hand.
[3] When this card is Normal Summoned or turned face up, you can Normal Summon or Set the Spirit monster one more time.
[4] When this card is sent to the Graveyard, draw 1 card. You must control a Spirit monster to activate and dispel this effect.
===> Anyone who has ever played the Spirit era will know that Nikitama and Aratama used to make waves at one time. With both cards present in a box like this, the Spirit deck will surely prevail, and will appear. An evil cult named Amano-Iwato is pure Spirit.
6> Unmasked Dragon
When this card is destroyed by battle, you can Summon 1 Wyrm monster with Defense 1500 or less from your deck.
===> In my opinion, destruction by fighting is currently less common. If there is, it is fighting but the opponent cannot activate effects like MeteorBurst or Samurai Destroyer, so this one is only average.
7> Farfa
[1] If you control a monster other than Burning Abyss, destroy this card.
[2] If you control no magic/traps, you can special summon this card from your hand.
[3] When this card is sent to the Graveyard, you can target 1 monster on the field, removing that card from play until the End Phase
===> one of the cards that allows you to remove annoying monsters or monsters with large bodies from the field, paving the way for OTK.
8> Blizzard Dragon
Once per turn, you can target 1 monster on the field, that monster cannot change position or attack until the end of your opponent's turn.
===> Although this effect is very dull, because this is a Level 4 card, it can be mixed in sets with Extra Decks of Number 70 or Number 39.
9> Bun buku
[1] When this card is Normal or Special Summoned, you can add 1 "Majespecter" monster from your Deck to your hand. This effect can only be used once per turn.
[2] cannot be targeted or destroyed by effects
===> a very powerful search card, because it is a Pendulum monster, it can be summoned from the Extra Deck for +1 one turn. Has the ability to protect himself and is an R card. So x3
10> Taotie
[1] If this card is destroyed by battle or effect and sent to the Graveyard, you can Summon 1 Yang zing monster from your deck in defense position, except Taotie. You can only use this effect of Taotie once per turn.
[2] Once during your opponent's Main Phase or Battle Phase, you can: immediately Synchro Summon a Synchro monster using only the Yang zing monster you control (this is a quick effect)
[3] Synchro monsters on the field that have this card as material cannot be stolen by your opponent.
===> Even though it is a 5-star monster, Taotie can be summoned to the field thanks to another Yang zing, but Taotie's [3] effect is quite boring, because nowadays it steals too few monsters. . The most famous card, Enemy Controller, is limited to 2, so this card mainly takes a 5-star body to Synchro.
11> Magic alibra
[Pendulum Effect]
You give a Level from 1 to 6, then choose 2 monsters on the field, until the end of this turn, reduce the level of 1 monster, and if you do, increase the level of 1 monster by the level of the other monster. You can only use this Magicalibra effect once per turn.
===> This card has little use in Synchro (except if you have 3 monsters on the field) because changing Level 2 monsters still results in the same total. But Xyz is different, not to mention this is a Level 4 monster, and currently Rank 4 OTK is on the rise so this card will have a place to play.
12> Pendulum Impenetrable
Your Pendulum Zone cards are not destroyed, preventing the activation effect of choosing a Pendulum Zone card
===> Although it is a very strong protection card, the problem of the Pendulum deck is to try to get 2 Scale and summon as many monsters as possible. This card is strong because the banish spell/trap effect is often the target, but if you carry it too much, it will brick you. Should use from x0-2.
13> Majesty's Pegasus
[1] all "Majespecter" monsters gain 300 ATK and DEF
[2] you can Tribute 1 Spellcaster WIND-type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your deck. You can only use the effect of "Majesty's Pegasus" once per turn.
===> The 300 ATK and DEF increase is quite useless for low body decks like Majespecter, mainly activating this card to get effects [2] and because it is a Pendulum monster, when sacrificed, Majespecter will return to the Extra Deck and This card searches for 1 monster on the field. And of course, bringing too much will brick you so x1-2 is recommended.
14> Majespecter Cyclone
Tribute 1 Spellcaster WIND monster and target 1 monster your opponent controls, destroying it.
===> This card should be played x3. Maybe here you guys are like: Oh, search for that card and x2 this one x3. Actually, I also intend to x2 this card, but as a control deck, it is very profitable to donate 1 monster to jump out at any time and shoot 1 monster that the opponent took the effort to call out. Even opening for OTK.
15> Majespecter Storm
Tribute 1 Spellcaster WIND monster, target 1 monster on your opponent's field and push it to the deck
===> You should add this card and Cyclone to a total of 4 or lower, for example, 1 Cyclone for 3 of these cards to avoid bricking. This is a card that can punch Melodious and deal with Tiers, so I recommend it over Cyclone. And Storm and Cyclone both depend on the situation, whether pushing back or destroying is more beneficial.
16> Soul Strike
If your LP is 4000 or lower, when there is a related attack between a monster you control and an opponent's monster. Choose 1 face-up card on the field. It gains ATK equal to the difference between your LP and 4000. Until the end of your opponent's turn. You can only use 1 "Soul Strike" per turn.
===> In OCG and TCG, this card is a waste, but in Duel Links, if you just enter without skills, the LP is already 4000. Anyway Amazoness Sword Woman ascends the throne.
17> Hate Buster
When a Fiend-Type monster you control is targeted for an attack: Target your opponent's attacking monster and the monster you control; destroy both targets, and if you do, damage your opponent equal to the original ATK of your opponent's destroyed monster.
===> This can be seen as support for Burning Abyss. But anyway, this is a slow spell that only attacks when the opponent attacks, so in the current backrow shooting meta, it is very difficult to survive.

N cards

1> Bixi
[1] When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" from your Deck in Attack Position works, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn.
[2] Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect is resolved, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters that you control (this is a Quick Effect).
[3] Synchro Monsters that used this card as a Synchro Material are unaffected by Trap effects.
===> I don't need to say much about the effects of Yang zing anymore :D, Synchro cards that use this card will be immune to traps (including yours), so this card goes with suicide cards like Treacherous Trap Hole or Ceiling is very strong. So x1-3.
2> Twilight Nin ja Kagen
[Pendulum Effect]
[1] You cannot Pendulum Summon monsters, except "Ninja" monsters . This effect cannot be prevented.
[2] Once per turn, when your "Ninja" declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).
===> is a scale 10 card (an extremely large number) not to mention that this card will buff damage to the Ninja deck, but it is Level 1, not 4, so it is a bit limited. Anyway, this is a strong card. Should play x0-3 (depending on your brick level).
3> Twilight Nin ja Jogen
[Pendulum Effect]
Your "Ninja" attacks a monster in Defense Position, dealing piercing damage to your opponent.
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[Monster effect]
[1] You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand.
[2] If this card attacks a Defense Position monster, inflict piercing damage.
===> 1 more Ninja card, this time a monster with 2k body and Scale 1. If scaled by both Jogen and Kagen will get a monster with 3k ATK and very strong armor penetration. Not to mention this monster is a Pendulum monster so it can be spammed continuously as long as it doesn't go to the grave, be banned or pushed back and its Pendulum effect helps all Ninja monsters penetrate armor. Should play x0-3
4> Twilight Ninja Shingetsu
[1] Monsters your opponent controls cannot target face-up "Ninja" for attacks, except this monster.
[2] Your opponent cannot target face-up "Ninja" with card effects, except this one.
[3] If this card is destroyed by battle and sent to the Graveyard, or if a card you own is destroyed by the effect of your opponent's card and sent to your Graveyard: You can add 1 "Ninja" from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.
===> A very strong protection card, you can also search if it is destroyed by your opponent's card. It's also an N card and Level 4, it must be x2-3.
5> Naturia Fruitfly
[1] All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" you control.
[2] Once per turn, you can target 1 face-up monster your opponent controls with 0 DEF and control it until the End Phase.
===> with this card, as long as the opponent's monster has DEF 600 or less when you have 2 Naturia monsters on the field you can steal it. It sounds a bit harsh, but if you steal Chaos Dragon Levianeer or other Level 3 monsters to summon Xyz or Synchro, you will gain cards.
6> Alich
[1] If you control a monster other than a "Burning Abyss" monster , destroy this card.
[2] You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell / Trap Card: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
===> In this card's effect, it disables the effect, not that the opponent cannot activate the effect. It sounds similar, but this one can block Bloom Diva's indestructible effect, so its importance is unquestionable.
7> Rubic
[1] If you control a monster other than a "Burning Abyss" monster , destroy this card.
[2] Cannot be used as a Synchro Material, except by the Synchro Summon of the Synchro Monster "Burning Abyss"
[3] If you control no Spell / Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
===> is a Tuner monster of Burning Abyss, paired with Virgil. Although the effect cannot be mixed with other decks, if played purely, you can summon Vergil and push it without being destroyed like Bloom Diva.
8> Pulao
[1] When a card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" from your Deck in Attack Position , except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn.
[2] Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect is resolved, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters that you control (this is a Quick Effect).
[3] Synchro Monsters that used this card as a Synchro Material are unaffected by Spell card effects.
===> Although the acting ground seems to be worse than the trap resistance guy above, Pulao can resist BoM, so even though it is less played than Bixi, Pulao is still useful in certain situations.
9> Kyu bi
[1] When this card is Normal or Special Summoned: You can add 1 "Majespecter" trap card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn.
[2] Cannot be targeted or destroyed by the effects of your opponent's cards.
===> Currently in duel links, only Gust is a Majespecter trap, so this card will not be used much, or even not brought.
10> Magical Abductor
[Pendulum Effect]
[1] Each time a Spell Card is activated, place 1 Spell Counter on this card while that Spell Card is resolving.
[2] Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
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[Monster effect]
[1] Each time a Spell Card is activated, place 1 Spell Counter on this card while that Spell Card is resolving.
[2] Gain 100 ATK for each Spell Counter on it.
[3] Once per turn: You can remove 3 Spell Counters from this card; Add 1 Level 1 Spellcaster monster from your Deck to your hand.
===> a card with a general effect, very suitable for mercenary use. However, it is limited due to the lack of Spell Counter, so it is currently rarely used. Personally, I think this card can be played with Majespecter.
11> Rasetsu
[1] Cannot be Special Summoned.
[2] During the End Phase of your turn, this card is Normal Summoned or turned face-up: Return it to the hand.
[3] When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster on your opponent's face. you control; Return that target to the hand. You cannot Special Summon during the turn you activate this effect.
===> Yosenju Kama Spirit version. This card has a return to hand effect, so decks that summon monsters from the Extra Deck will have a hard time with this card. And the card is also a Level 4 card so the potential is very high.
15> Lancephor hynchus
If a Normal Monster you control attacks a Defense Position monster, inflict piercing damage to your opponent.
===> a 6-star monster with Scale 7 and body has an ATK of 2k5. It seems like this card will partially save the Normal Dinosaur deck.
16> Dracocension
Once per turn: You can Tribute 1 Dragon Beast monster of this Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do so, any monster destroyed by battle with the monster That monster will be shuffled into the Deck instead of going to the Graveyard.
===> a card that allows Wyrm monsters to mix with Dragon monsters. However, it is still quite blunt and can easily cause bricks.
17> Spirit Burner
[1] Once per turn, you can change the equipped monster's battle position to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, deal 600 damage to your opponent.
[2] If this card is in the Graveyard, you can add it to your hand instead of drawing a card normally during your Draw Phase.
===> Currently Burn without any additional effects is very weak, and the effect of returning this card to the hand is to remove 1 Draw Phase so no one will use this card.
18> Fuhma Shuriken
Equip only to a "Ninja" monster . It gains 700 ATK. When this card is moved from the field to the Graveyard: Deal 700 damage to your opponent.
===> a rather useless card, mainly used with the evil Reversal Quiz.
19> Pendulum Shift
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; This turn, that card becomes Pendulum Scale as the number declared.
===> Usually when creating decks, players have optimized the deck accordingly so this card becomes redundant.
20> Majespecter Sonics
Target 1 "Majespecter" you control; until the end of this turn, its ATK and DEF double its current ATK and DEF, and any damage it deals to your opponent is halved.
===> Majespecter deck is strong in shooting or pushing back, controlling the field is very uncomfortable. Letting a Majespecter monster attack an opponent's monster is very risky. Not to mention the damage will be halved.
21> Yang Zing Prana
This card receives these effects, based on the number of different Attributes that "Yang Zing" in your Graveyard has.
● 2 or more: All "Yang Zing" you control gain 500 ATK.
● 3 or more: If "Yang Zing" you control is destroyed by battle or a card effect, you can send this card to the Graveyard instead.
● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5 or more: You can send this card to the Graveyard; Destroy all cards on the field.
===> In a fast format like Duel Links, a late card like this is quite difficult to use. Not to mention, not every Yang zing deck has all 5 systems, so I'm sorry for Prana.
22> Xyz Dismension Splash
If this Set card is discarded: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are blocked, and they cannot declare an attack or be Tributed.
===> very dull effect
23> Barrier Wave
Activate by Tributing 1 Synchro Monster when your opponent's monster declares an attack. Change all Attack Position monsters your opponent controls to Defense Position. Then, deal damage to your opponent equal to the attacking monster's DEF.
===> Although it has very good protection ability, it is easily bricked so it is rarely used
24> Brilliant Spark
[1] "Gem-Knight" you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; Damages the opponent equal to its original ATK.
[2] If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; Add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
===> Unfortunately, if this card came out in the past when Gem-Knight Burn FTK was still dominant, it would have been used.
25> Icy Crevasse
When exactly 1 monster you control is destroyed and sent to the Graveyard by your opponent's card effect: Select 1 monster your opponent controls; send that target to the Graveyard, and if you do, damage the opponent equal to its original ATK in the Graveyard.
===> This card may be useful, but with its slow speed and high bricks, you should consider it.
26> Chthonian Blast
When a face-up monster you control is destroyed and sent to the Graveyard: Destroy 1 face-up monster on the field with the lowest ATK (your choice, if even) and if you do, deal damage to both players have half that monster's ATK.
===> quite useless in the current meta
27> Pendulum Back
If you have 2 cards in the Pendulum Zone: Target 2 monsters in your Graveyard, each with their own Mid-Level (own) Pendulum weight of the cards in your Pendulum Zone; Add them to your hand.
===> Even though it has the ability to reproduce, it should only be played x1 because it is too difficult to use.
28> Majespecter Gust
Target 1 "Majespecter" in your Pendulum Zone; Special Summon it.
===> can be useful, but can easily cause bricks and depends on the situation
29> Yang Zing Brutality
If "Yang Zing" you control battles an opponent's monster, during the damage calculation: your battle monster's ATK and DEF will double its original ATK and DEF during that damage calculation only, but it will be destroyed at the end of this Damage Step.
===> quite a useful card for Yang zing, this card allows you to destroy 1 opponent's monster and activate the Yang zing monster's effect to add another one.

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- Yu-Gi-Oh! Guidance Vietnam

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