Another new archetype has just been released in Deckbuild Pack: Amazing Defenders with its very own name - Mikanko! Take a look at these new cards too!
Hare the Sword Mikanko
Level 3 FIRE Warrior Monster Effect
0 ATK 0 DEF
You can only use this card's name's 2nd effect once per turn.
0 ATK 0 DEF
You can only use this card's name's 2nd effect once per turn.
- If this card is not equipped with any Equip Cards, you will take no battle damage from battles involving it. If so, it cannot be destroyed in combat, instead your opponents will take any damage you would take from battles involving it.
- If this card becomes an Equip Card: You can add 1 “Mikanko” Equip Card from your Deck to your hand.
What is the Mirror Mikanko
Level 3 WATER Spellcaster Effect monster
0 ATK 0 DEF
You can only use this card's name's second effect once per turn.
0 ATK 0 DEF
You can only use this card's name's second effect once per turn.
- If this card is not equipped with any Equip Cards, you will take no battle damage from battles involving it. If so, it cannot be destroyed in combat, instead your opponents will take any damage you would take from battles involving it.
- During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; Control it until the End Phase.
Mikanko of the Oohime
Level 6 LIGHT Fairy Ritual Monster Effect
0 ATK 0 DEF
You can Ritual Summon this card with “Mikanko Kagura”. You can only use the 1st and 3rd effects of this card name once per turn.
0 ATK 0 DEF
You can Ritual Summon this card with “Mikanko Kagura”. You can only use the 1st and 3rd effects of this card name once per turn.
- You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Oohime's Mikanko", then discard 1 card.
- Cannot be destroyed by combat, instead your opponent takes any battle damage you would receive from battles involving this card.
- (Quick Effect): You can target 1 Equip Spell in your GY; Equip it to an appropriate monster on the field.
Mikanko Kagura
Ritual Spell
This card can be used to Ritual Summon any Ritual Monster “Mikanko”. You can only activate 1 card with this card's name per turn.
This card can be used to Ritual Summon any Ritual Monster “Mikanko”. You can only activate 1 card with this card's name per turn.
- Ritual Summon 1 “Mikanko” Ritual Monster from your hand, by sacrificing a monster from your hand or field whose total Level equals or exceeds the Level of the Ritual Monster you Ritual Summoned, then you can destroy cards your opponent controls with the number of Equip Spells with different names in your GY, and if you do, deal 1000 damage to them for each card destroyed by this effect.
Doorway of the Celestial Mikanko
Field Spell
- While you control the monster(s) equipped with the Equip Card, your opponent's monsters must attack them if possible.
- If your “Mikanko” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- If your “Mikanko” monster attacks, at the end of the Damage Step: You can send 1 Equip Spell you control to GY; That monster can make another attack in succession against a monster.
The Great Mikanko of Legend
Quick-Play Spell
You can only use the first and second effects of this card name once per turn.
You can only use the first and second effects of this card name once per turn.
- Special Summon 1 “Mikanko” monster from your hand, ignoring its Summoning conditions, but returning it to your opponent's End Phase hand.
- During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except “The Great Mikanko of Legend”.
Blazing Dance of the Mikanko
Equip Spell
You can only activate 1 card with this card's name per turn.
You can only activate 1 card with this card's name per turn.
- Special Summon 1 “Mikanko” monster from your hand or GY and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to the field of them, but its effects are negated.
- Equipped monsters cannot be destroyed by card effects.
Purifying Dance of the Mikanko
Equip Spell
Equip only to one "Mikanko" monster. You can only use this card's name's second effect once per turn.
Equip only to one "Mikanko" monster. You can only use this card's name's second effect once per turn.
- Equipped monsters cannot be destroyed by card effects.
- If monster(s) are Special Summoned to your opponent's field: You can target 1 monster you control and 1 monster your opponent controls; return them to your hands.
Inviting Rondo of the Mikanko
Equip Spell
Can be equipped to a monster your opponent controls. You can only activate 1 card with this card's name per turn.
Can be equipped to a monster your opponent controls. You can only activate 1 card with this card's name per turn.
- You can only control 1 “Inviting Rondo of the Mikanko”
- Control the equipped monster while you control the “Mikanko” monster.
- The equipped monster cannot activate its effects while you control it.
- When this card leaves the field, send the equipped monster to the GY.
Mikanko Promise
Normal Trap
You can only activate 1 card with this card's name per turn.
You can only activate 1 card with this card's name per turn.
- Special Summon 1 “Mikanko” monster from your hand or Deck (but banish it when it leaves the field), then you can equip it with 1 appropriate Equip Spell from your hand or GY.
Mikanko Catfight
Normal Trap
You can only use the first and second effects of this card name once per turn.
You can only use the first and second effects of this card name once per turn.
- If you control a “Mikanko” monster: Target 1 face-up monster on the field; Equip it with 1 appropriate Equip Spell from your Deck.
- If an Equip Spell(s) is sent to your GY while this card is in your GY: You can banish this card, then target 1 Equip Spell in your GY; Add it to your hand.
Cre: YGOrganization
Translation team: YGO Vietnam






