Ghoti, a Fish-only archetype revolving around banishing and Synchro Summoning, was revealed following the publication of videos showcasing POTE pack draws.
Ghoti of the Deep Beyond
Level 10 WATER Fish Synchro Effect monster
ATK? DEF 0
Materials: 1+ Fish Tuner + 1+ non-Tuner monster
This card's initial ATK becomes 500 x the number of monsters banished. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of your next turn after this card is banished from the Monster Zone: You can Special Summon this banished card.
ATK? DEF 0
Materials: 1+ Fish Tuner + 1+ non-Tuner monster
This card's initial ATK becomes 500 x the number of monsters banished. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of your next turn after this card is banished from the Monster Zone: You can Special Summon this banished card.
Paces, Light of the Ghoti
Level 2 WATER Fish Tuner Monster effects
ATK 0 DEF 0
You can banish this card you control; Special Summon 1 Fish-type monster from your hand, except “Paces, Light of the Ghoti”. During the Standby Phase of your next turn after this card is banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card is Special Summoned this turn, you can (Quick Effect): Immediately after this effect ends, Synchro Summon 1 Fish-type Synchro Monster with this card you control control. You can only use each effect of “Paces, Light of the Ghoti” once per turn.
ATK 0 DEF 0
You can banish this card you control; Special Summon 1 Fish-type monster from your hand, except “Paces, Light of the Ghoti”. During the Standby Phase of your next turn after this card is banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card is Special Summoned this turn, you can (Quick Effect): Immediately after this effect ends, Synchro Summon 1 Fish-type Synchro Monster with this card you control control. You can only use each effect of “Paces, Light of the Ghoti” once per turn.
Shif, Fairy of the Ghoti
Level 2 WATER Fish Tuner Monster effects
ATK 0 DEF 500
You can banish this card from your GY, then target 1 Fish-type monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of your next turn after this card is banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card is Special Summoned this turn, you can (Quick Effect): Immediately after this effect ends, Synchro Summon 1 Fish-type Synchro Monster with this card you control control. You can only use each effect of “Shif, Fairy of the Ghoti” once per turn.
ATK 0 DEF 500
You can banish this card from your GY, then target 1 Fish-type monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of your next turn after this card is banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card is Special Summoned this turn, you can (Quick Effect): Immediately after this effect ends, Synchro Summon 1 Fish-type Synchro Monster with this card you control control. You can only use each effect of “Shif, Fairy of the Ghoti” once per turn.
Eanoc, Sentry of the Ghoti
Level 6 WATER Fish Effect monster
ATK 2100 DEF 0
If this card is Normal or Special Summoned: You can target 1 of your banished Fish-type monsters of Level 4 or lower; Special Summon it to Defense Position, but negate its effects. You can banish 1 Fish-type monster from your hand or face-up field; add 1 “Ghoti” Trap from your Deck to your hand. You can only use each effect of “Eanoc, Sentry of the Ghotri” once per turn.
ATK 2100 DEF 0
If this card is Normal or Special Summoned: You can target 1 of your banished Fish-type monsters of Level 4 or lower; Special Summon it to Defense Position, but negate its effects. You can banish 1 Fish-type monster from your hand or face-up field; add 1 “Ghoti” Trap from your Deck to your hand. You can only use each effect of “Eanoc, Sentry of the Ghotri” once per turn.
Askaan, the Bicorned Ghoti
Level 8 WATER Fish Synchro Effect monster
ATK 2700 DEF 0
Materials: 1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can target 1 Fish-type monster you control and 1 card your opponent controls; expel them. If this card is banished: You can banish 1 Fish-type monster from your GY; Special Summon this card. You can only use each effect of “Askaan, the Bicorned Ghoti” once per turn.
ATK 2700 DEF 0
Materials: 1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can target 1 Fish-type monster you control and 1 card your opponent controls; expel them. If this card is banished: You can banish 1 Fish-type monster from your GY; Special Summon this card. You can only use each effect of “Askaan, the Bicorned Ghoti” once per turn.
Ghoti Chain
Normal Trap
Banish 1 face-up Fish-type monster you control; Special Summon 1 of your banished “Ghoti” monsters to either your hand, Deck or GY, with a base name different from the banished monster's name to activate this card, but banish it when it left the field. You can only activate 1 “Ghoti Chain” per turn.
Banish 1 face-up Fish-type monster you control; Special Summon 1 of your banished “Ghoti” monsters to either your hand, Deck or GY, with a base name different from the banished monster's name to activate this card, but banish it when it left the field. You can only activate 1 “Ghoti Chain” per turn.
The Most Distant, Deepest Depths
Field Spell
While you control a Fish-type Synchro monster, this card cannot be destroyed or banished by card effects. You can only use each of the following effects of “The Most Distant, Deepest Depths” once per turn. You can banish 1 Fish-type monster from your hand or GY; add 1 “Ghoti” monster from your Deck to your hand. If a Fish-type monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish-type monster that you control; Banish it, and if you do, add this card to your hand.
While you control a Fish-type Synchro monster, this card cannot be destroyed or banished by card effects. You can only use each of the following effects of “The Most Distant, Deepest Depths” once per turn. You can banish 1 Fish-type monster from your hand or GY; add 1 “Ghoti” monster from your Deck to your hand. If a Fish-type monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish-type monster that you control; Banish it, and if you do, add this card to your hand.
Moray of Avarice
Normal Spell
Banish 1 face-up Fish, Sea Serpent, or Aqua-type monster you control; Draw 2 cards. You can only activate 1 “Moray of Avarice” per turn.
Banish 1 face-up Fish, Sea Serpent, or Aqua-type monster you control; Draw 2 cards. You can only activate 1 “Moray of Avarice” per turn.
Cre: masterduelmeta
Translation team: YGO Vietnam






