OCG - DBAD - Rescue-ACE

New Archetype " Rescue-ACE " from Deckbuild Pack: Amazing Defenders has been revealed! Let's take a look at these upcoming cards!



Rescue-ACE Impulse


Level 3 FIRE Warrior Monster Effect

ATK 1500 DEF 1500

You can use the first and second effects of this card name once per turn.
  • During your Main Phase: You can make the 1 Effect Monster your opponent controls with the highest ATK (your choice, if equal) unable to activate its effects on the field this turn .
  • When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 "Rescue-ACE" Machine monster from your Deck.

Rescue-ACE Air Hoister


Level 4 FIRE Warrior Monster Effect

ATK 1700 DEF 1700

You can use the first and second effects of this card name once per turn.
  • If this card is Normal or Special Summoned: You can add 1 “Rescue-ACE” Spell from your Deck to your hand.
  • When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 “Rescue-ACE” monster from your hand, except “Rescue-ACE Air Hoister”.



Rescue-ACE Hydrant


Level 1 FIRE Machine Effect monster

ATK 0 DEF 0

You can use the 2nd and 3rd effects of this card name once per turn.
  • Your opponent cannot target this card for attacks or with card effects when you control a “Rescue-ACE” monster other than “Rescue-ACE Hydrant”.
  • You can activate 1 Quick-Play Spell or Trap during the turn it is set by the effect of your “Rescue-ACE”.
  • During your Main Phase: You can add 1 “Rescue-ACE” monster from your Deck to your hand, except “Rescue-ACE Hydrant”.

Rescue-ACE Fire Attacker


Level 6 FIRE Machine Effect monster

ATK 2200 DEF 2200

You can use the first and second effects of this card name once per turn.
  • If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Attacker” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
  • If a card(s) is added to your opponent's hand, other than by drawing: You can draw 2 cards, then send 1 card from your hand to the GY.



Rescue-ACE Fire Engine


Level 7 FIRE Machine Effect monster

ATK 2500 DEF 2500

You can use the first and second effects of this card name once per turn.
  • If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Engine” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
  • If the monster(s) are Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower monster from your hand, Deck, or GY.

Rescue-ACE Turbulance


Level 9 FIRE Machine Effect monster

ATK 3000 DEF 3000

You can use the 1st, 2nd, and 3rd effects of this card name once per turn.
  • You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand.
  • During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck.
  • If another card(s) you control leaves the field due to your opponent's card effect: You can target 1 card on the field; destroy it.



Rescue-ACE Headquarters


Field Spell

  • “Rescue-ACE” monsters you control gain 500 ATK/DEF while your opponent controls the monster.
  • During your Main Phase, you can Normal Summon 1 “Rescue-ACE” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  • Once per turn: You can target 4 of the banished “Rescue-ACE” cards and/or in your GY; Shuffle them into the Deck, then draw 1 card.

RESCUE!


Quick-Play Spell

( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.

Target 1 “Rescue-ACE” monster in your GY or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent's GY; Special Summon it to your field.



ALERT!


Quick-Play Spell

( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.

Add 1 “Rescue-ACE” monster from the GY to your hand, or if you control “Rescue-ACE Hydrant”, you can add 1 “Rescue-ACE” monster from your Deck to your hand.

CONTAIN!


Normal Trap

( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.

If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; it cannot attack, its effects are disabled, also, if you control “Rescue-ACE Hydrant”, it cannot be used as a material for Fusion, Synchro, Xyz or Link Summon. These effects last until the end of this turn.



EXTINGUISH!


Normal Trap

( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.

If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; destroy it, and if you control “Rescue-ACE Hydrant”, during this turn your opponent cannot activate the effects of the destroyed monster nor monsters with the same original name.

Cre: YGOrganization
Translation team: YGO Vietnam

So what do you think about these new cards? Please let YGO Vietnam know!

Companion unit:

- Yu-Gi-Oh! Guidance Vietnam

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