New Archetype " Rescue-ACE " from Deckbuild Pack: Amazing Defenders has been revealed! Let's take a look at these upcoming cards!
Rescue-ACE Impulse
Level 3 FIRE Warrior Monster Effect
ATK 1500 DEF 1500
You can use the first and second effects of this card name once per turn.
ATK 1500 DEF 1500
You can use the first and second effects of this card name once per turn.
- During your Main Phase: You can make the 1 Effect Monster your opponent controls with the highest ATK (your choice, if equal) unable to activate its effects on the field this turn .
- When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 "Rescue-ACE" Machine monster from your Deck.
Rescue-ACE Air Hoister
Level 4 FIRE Warrior Monster Effect
ATK 1700 DEF 1700
You can use the first and second effects of this card name once per turn.
ATK 1700 DEF 1700
You can use the first and second effects of this card name once per turn.
- If this card is Normal or Special Summoned: You can add 1 “Rescue-ACE” Spell from your Deck to your hand.
- When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 “Rescue-ACE” monster from your hand, except “Rescue-ACE Air Hoister”.
Rescue-ACE Hydrant
Level 1 FIRE Machine Effect monster
ATK 0 DEF 0
You can use the 2nd and 3rd effects of this card name once per turn.
ATK 0 DEF 0
You can use the 2nd and 3rd effects of this card name once per turn.
- Your opponent cannot target this card for attacks or with card effects when you control a “Rescue-ACE” monster other than “Rescue-ACE Hydrant”.
- You can activate 1 Quick-Play Spell or Trap during the turn it is set by the effect of your “Rescue-ACE”.
- During your Main Phase: You can add 1 “Rescue-ACE” monster from your Deck to your hand, except “Rescue-ACE Hydrant”.
Rescue-ACE Fire Attacker
Level 6 FIRE Machine Effect monster
ATK 2200 DEF 2200
You can use the first and second effects of this card name once per turn.
ATK 2200 DEF 2200
You can use the first and second effects of this card name once per turn.
- If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Attacker” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
- If a card(s) is added to your opponent's hand, other than by drawing: You can draw 2 cards, then send 1 card from your hand to the GY.
Rescue-ACE Fire Engine
Level 7 FIRE Machine Effect monster
ATK 2500 DEF 2500
You can use the first and second effects of this card name once per turn.
ATK 2500 DEF 2500
You can use the first and second effects of this card name once per turn.
- If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Engine” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
- If the monster(s) are Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower monster from your hand, Deck, or GY.
Rescue-ACE Turbulance
Level 9 FIRE Machine Effect monster
ATK 3000 DEF 3000
You can use the 1st, 2nd, and 3rd effects of this card name once per turn.
ATK 3000 DEF 3000
You can use the 1st, 2nd, and 3rd effects of this card name once per turn.
- You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand.
- During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck.
- If another card(s) you control leaves the field due to your opponent's card effect: You can target 1 card on the field; destroy it.
Rescue-ACE Headquarters
Field Spell
- “Rescue-ACE” monsters you control gain 500 ATK/DEF while your opponent controls the monster.
- During your Main Phase, you can Normal Summon 1 “Rescue-ACE” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Once per turn: You can target 4 of the banished “Rescue-ACE” cards and/or in your GY; Shuffle them into the Deck, then draw 1 card.
RESCUE!
Quick-Play Spell
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
Target 1 “Rescue-ACE” monster in your GY or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent's GY; Special Summon it to your field.
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
Target 1 “Rescue-ACE” monster in your GY or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent's GY; Special Summon it to your field.
ALERT!
Quick-Play Spell
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
Add 1 “Rescue-ACE” monster from the GY to your hand, or if you control “Rescue-ACE Hydrant”, you can add 1 “Rescue-ACE” monster from your Deck to your hand.
CONTAIN!
Normal Trap
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; it cannot attack, its effects are disabled, also, if you control “Rescue-ACE Hydrant”, it cannot be used as a material for Fusion, Synchro, Xyz or Link Summon. These effects last until the end of this turn.
EXTINGUISH!
Normal Trap
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
If you control a “Rescue-ACE” monster: Target 1 Effect Monster your opponent controls; destroy it, and if you control “Rescue-ACE Hydrant”, during this turn your opponent cannot activate the effects of the destroyed monster nor monsters with the same original name.
Cre: YGOrganization
Translation team: YGO Vietnam






