Personal Feelings About Banlist November 30




Image of Flame King, one of the cards that opens the deck's combo

This banlist does not immediately hit D/D/D's Contract Procrastination skill, which is understandable because D/D/D is an OTK deck and a very strong OTK deck, but at the present time ceasar is easily countered by cyber lady slash often gets points thrown, eating sphere is considered impossible to OTK, in the era of BoM and floodgate, synchro or xyz is quite difficult and fusion D/D/D eating face down is very difficult to perform combos, However, not having the skill neft makes Control decks in Standby Phase like Weather Painter or Fire King almost unplayable, as evidenced by Weather Painter not being able to get to KoG last month due to too many counters from harpie, D/D/D, gaia, D hero, anyway, this is a good sign that Fire King and Weather Painter will not be nerfed in the next patch. As for Fire King, he lives very well because Gaia hardly dares to activate effs when meeting these guys. As for Weather Painter, he dives a bit deep :D



Snow: one of the important cards of Weather Painter



Garunix: Control card has the ability to wipe out the opponent's field. Although it is a strong card, skipping the standby phase makes this card almost useless.
Score melodious is one of the very annoying cards because not only does it reduce a monster's ATK to 0 but also in the damage step. For those of you who don't know, in the damage step, only effs that can change related ATK and DEF stats can be activated, the rest cannot, so scoring points is almost impossible to stop, not to mention The fact that Melodious has a very strong pirated red eyes fusion card, Melodious has control ability from schuberta and OTK from bloom prima makes this deck the lord in the battle phase, however, Melodious score is not numbered which is one thing. It's quite confusing, and the From Songstress to Maestra skill is so powerful that it allows search on the field. People will think it's a 1 for 1 exchange, but in fact, if you send score thanks to the skill and then summon shopina, you will use shopina eff to get it. score again and you get +1 again, and +1 here is the handtrap that is almost the best in the game and a fairly average body, so there is a high risk that in the banlist after melodious, it will be touched in score, shopina or skill.



Score: the most annoying F2P handtrap in the game
Here is some more in-depth analysis of the banlist
Gagaga Sister And Iron Core Of Koaki Meiru Are Released
It can be said that the current Onomat deck is very dead, in the past Onomat was strong thanks to the ability to always have combos on hand thanks to skills, now Onomat only plays with destiny draw and draw sense: high level. Unchaining sister only partially helps to have xyz rank 6 on the field and search thins the deck to get bolts (usually only playing 1 bolt), and Onomat will have a hard time making a comeback to the meta due to the current ability to mix staples which will sometimes lead to bricks. . And a combo deck without a hard set-up in the early stages can easily be led by the opponent. But in reality, time will prove it
Koaki Meiru is a very strong OTK deck that tends to nagate the enemy and use a large body to attack. Koaki meiru mainly lives on cores. Without cores, most of them will be useless. However, bringing back iron cores is due to the koaki deck. It's too outmeta but doesn't bring too many effects, when the final boss Maximus is still numbered 1 and the melody of the awakening dragon is still numbered 1 so it's impossible for the iron core to be released to bring koaki meiru to the meta.


Gagaga sister: combo opening card and ability to search spell/trap gagaga



Swallow Nest has been nerfed:
One of the harpies' annoying abilities comes from the ability to dodge targets as well as jump any harpie from the deck into the swallow nest. The fact that swallow nest is limited to 2 with elegant is a positive sign to reduce the combo ability of the harpie deck, causing the harpie to lose part of its power. However, in the future, harpie will still be strong because the hunting ground skill combined with the channeler is too strong because it does not activate at the same time (the channeler effect is YOU CAN). To make it easier to understand, if you set Ultimate Providence, the field spell will shoot your trap first, then the channeler will activate the eff. This makes decks that use slow traps as easy to destroy as traps that activate during battle, etc. In addition, the rest card is also very annoying, but each deck only plays 1 rest, so nefting the rest is meaningless (except for limit 2). If nefted, the sign is the object of being touched, when searching it is elegant but also You can search for 3 harpie ladies with different names from the deck, plus they come with many strong staples, so it's certain that the harpie will still survive after the banlist and will still be overtaken for a long time.



Swallow's Nest: a card that not only summons the card you need but also avoids the target
Chaos Dragon Levianeer is limited to 3 :
When talking about lightning dragons, no one knows about Levianeer, the most cancerous card in the game. It's true that being assigned the number 3 will make this deck unable to play with veil anymore, but only playing 1 levianeer when the levianeer is banned is a big problem, after all, having a monster jump onto the field from your hand is not once. per turn and shooting 2 cards (no target) is already something too strong, however the limited levianeer will help M7 be played more by Thunder Dragon brothers, and maybe in the future destiny draw will be a powerful skill. of Thunder Dragon, not Allured By Darkness as before



Chaos Dragon Levianeer: card that has never been outmeta because it is very versatile

Spellbook Of Fate from 2 to 3
Spellbook Of Master from unlimited to 2
If you look from the outside, you will only see that normally fate plays 2, master plays 3, now you play the opposite and that's it, then you are wrong. This change does not simply change the gameplay when swapping the number of cards in the deck, but also involves more danger. That is, the spellbook deck will be full of numbers 2 and 3, making it impossible for you to mix cards like TtH or CC (even though no one has the time to mix).
As someone who often plays deck control, in my opinion this is an extremely heavy effect on spellbook gameplay, spellbooks in duelllinks only have 2 cards that can manipulate resources, Tower and Eternity, Tower is more about grave regeneration, Eternity is more about recreating Banish, it can be said that Eternity is a card that regenerates cards that Fate has used as a cost, and Master is a very important card when we use Secret search Shota use Shota search Master and then use Master to get eff of Secret to search further, in general Master and Fate are the soul of the deck. 1 card makes us cosplay any spellbook card, 1 card makes us control the field very strongly, focusing heavily on cosplay ability as well as ability Master's regeneration (Master chooses Eternity, chooses a banished card usually Secret and Fate) will make the spellbook very difficult to play at the next time. However, lately, Konami has been playing the game neft deck and then releasing support, so we have to think optimistically because who knows, maybe the next box will be support spellbook :3



Spellbook Of The Master : Spellbook's multi-use card



Spellbook Of Fate: very powerful control card of Spellbook

Companion unit:

- Yu-Gi-Oh! Guidance Vietnam

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